Lore in Wyrdsong covers all the information regarding the world and its own unique mythos. You can find details on relevant events of the past that shaped the actual setting of the game through consequences that still resonate on it.

 

Medieval Portugal & Templar Mythology

As of Gamescom 2022 Opening Night Live, there isn't a particularly defined storyline for Wyrdsong or what the player is going to be, other than the fact that it'll feature a very fantastical, preternatural version of the Knights Templar in Portugal. The intended tone is that of a medieval, arcane underworld plunged in mythology and fantasy. ‘‘We really wanted this game to be about the idea that there's no such thing as a reliable narrator. Your brain is not a passive receptor of information. We're going to plumb the depths of the player's subconscious and how that affects the waking world’’ -Jeff Gardiner, CEO of Something Wicked Games.

A Rich and Dense Setting

In a recent interview, the CEO and founder of the studio also expressed how they want the game's world to be perceived: ‘‘We’re aiming for a large open-world game with tons of quests, exploration, deep character systems, and crafting elements’’. However, he also stresses the importance of substance within the game's environment, and how they don't want to generate massive amounts of dull content: ‘‘We also want to be mindful that quests and exploration has to have meaning or purpose behind it, we don’t want a lot of content just for the sake of having a lot of content’’.

 

Wyrdsong Lore

 

More information to be added soon!

 




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